BlazBlue Central Fiction(BBCF) Platinum Combo

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BlazBlue Central Fiction(BBCF) 
This page is collection of Platinum’s Combo What I often use.
I would be appreciated if you could refer to these combo.

Other pages are here
BlazBlue Central Fiction(BBCF) Platinum

Described Rules

I adapt the numeric keypad notation.

7 8 9
4 5 6
1 2 3

Standing ABC:5A5B5C
Crouching ABC:2A2B2C
Jumping ABC:JAJBJC
Forward ABC:6A6B6C

Rapid Cancel:RC
Overdrive:OD
High Jump:HJ
Counter Hit:CH
Fatal Counter Hit:FC

Air Persia:236A
Jumping Air Persia:J236A
※ If add command BCA after Air Persia,
I discribe 236A(BCA)

Mami Circular (B):236B
Mami Circular (C):236C
Falling Melody:22C
Dream Sally:214A or 214B or 214C
Swallow Moon:J236C

Dramatic Sammy:41236D
Cure Dot Typhoon:632146C

Starting 5A(2A、JA、6B、JC)

Center

Not Use Gauge

5A5B3C→236A(BBB)→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)236C
Damage:2565
After 214C, You can equip item.

5A5B6C→(delay)JC→(Short Dash)6A2C→214C→(5D)236C
Damage:2571
Only crouching Hit.

5A5B3C→236B→22C
Damage:1630
Use this combo if you have distance.

Use Gauge 50%

5A5B3C→236A(BBB)→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(OD)→JC→JC→632146C
Damage:3739(OD 4019)

5A5B3C→236B→22C RC→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→(2C)→236C
Damage:2852(Add 2C 2924)
If you reached the corner, use 2C after 214C.
Compare 5A5B3C→236B→22C ,
increase 1222 Damage by using gauge 50%.
I think it is good to use positively.

Corner

5A5B3C→6A6C→22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214B
Damage:2790
214B is forward roll prevention.

Use Gauge 50%

5A5B3C→6A6C→22C→3C→236A(BCA)→5C6A→JC→JC→632146C
Damage:4047

5A5B3C→6A6C→22C→3C→OD→(Short Dash)5C6A→HJBC→JBJC→632146C
Damage:4296

Refer to this movie(There may be slight differences)

Starting 5B(2B、5C、3C、JB)

Center

Not Use Gauge

5B3C→236A(BBB)→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→6A→236C
Damage:3135

5B3C→236A(BBB)→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:3359
This is a little difficult.

5B3C→236C→22C
Damage:1895
Use this combo if you have distance.

5B6C→(Delay)JC→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)6A→236C
Damage:3149
Only rouching Hit.

5B6C→(Delay)JC→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:3364
Only rouching Hit.
This is a little difficult.

Use Gauge 50%

5B3C→236A(BBB)→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(OD)→6A→JC→JC→632146C
Damage:4311

5B3C→236B→22C RC→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→6A→236C
Damage:3497
Compare 5B3C→236B→22C ,
increase 1602 Damage by using gauge 50%.
I think it is good to use positively.

5B6C→(Delay)JC→6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(OD)→6A→JC→JC→632146C
Damage:4328(OD 4608)
Only rouching Hit.

5B6C→(Delay)JC→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(OD)→JC→JC→632146C
Damage:4535(OD 4815)
Only rouching Hit.

Corner

Not Use Gauge

5B3C→236B→(Short Dash)5C6A6B→6A6C→(Delay)22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214B
Damage:3603
The delay of 22C differ depending on the Character.

5B3C→6A6C→22C→5B6A6B→(Short Dash)6A2C→214C→(5D)→2C→236C→214B
Damage:3573
This combo is easy because it does not need a delay.

Use Gauge 50%

5B3C→5C6A6B→6A6C→22C→3C→236A(BCA)→5C6A→JC→JC→632146C
Damage:4845
To prevent escape by forward rolling, move forward until 632146C 2hit.
After that adjust the position only up and down.

5B3C→5C6A6B→6A6C→22C→(Short Dash)6A2C→214C→(OD)→HJBJC→JBJC→632146C
Damage:4778

5B3C→5C6A6B→6A6C→22C→3C→OD→(Short Dash)5C6A→HJBJC→JBJC→632146C
Damage:5040

Refer to this movie(There may be slight differences)

Starting 6A AntiAir

Not Use Gauge

6A(CH)6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→6A→236C
Damage:3001

6A(CH)→Air Dash JC→J236A(BAB)→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:2861
I use this combo when 6A counter hit in distance.
This combo is almost only used for Amane.

Use Gauge 50%

6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(OD)→6A→JC→JC→632146C
Damage:4177(OD 4457)

Refer to this movie(There may be slight differences)

Starting 6C FC

Center

Not use Gauge

6C(FC)→J236C→JC→6A→214B→Dash 6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:3262
If 6C hit Fatal Counter, use Dream Sally after 6A.
You can carry a long distance by pushing with a dash while wrapping in foam.

6C(FC)→J236C→JC→6A→214B→Dash 6A6C→J236A(BAB)→3C→236B→(Short Dash)6A2C→214C→(5D)→236C
Damage:3559
This combo is possible if you reach corner at time of Jumping Air Persia.

Use Gauge 50%

6C(FC)→J236C→JC→6A→214B→Dash 6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)5C6A→JC→JC→632146C
Damage:4697

6C(FC)→J236C→JC→6A→214B→Dash 6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:5056
5000 over Damage Combo is unusual for Platinum.

Corner

Not Use Gauge

6C(FC)→J236C→JC→6A→214B→3C→236B→(Short Dash)5C6A6B→6A6C→22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214C
Damage:3801

Use Gauge 50%

6C(FC)→J236C→JC→6A→214B→3C→236B→(Short Dash)5C6A6B→6A6C→22C→3C→214A(BCA)→5C6A→JC→JC→632146C
Damage:5058

6C(FC)→J236C→JC→6A→214B→3C→236B→(Short Dash)5C6A6B→6A6C→22C→3C→OD→5C6A→(Short Dash)JC→JC→632146C
Damage:5266

Refer to this movie(There may be slight differences)

Starting Mami Circular(236C) FC

Center

Not Use Gauge

236C(FC)→(Short Dash)6A6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:3443

236C(FC)→(Short Dash)6A2C→214B→Dash 6A6C→J236A(BAB)→3C→236B→(Short Dash)6A2C→236C
Damage:3589
You can carry a long distance by pushing with a dash while wrapping in foam.

Use Gauge 50%

236C(FC)→(Short Dash)6A6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→JC→JC→632146C
Damage:4720(OD 5000)
Use OD, Just 5000 Damage.
I feel littel happy.

236C(FC)→(Short Dash)6A2C→214B→Dash 6A6C→J26A(BAB)→3C→236B→(Short Dash)6A2C→214C→(OD)→JC→632146C
Damage:4792(OD 5072)

Corner

Not Use Gauge

236C(FC)→3C→236B→(Short Dash)5C6A6B→6A6C→22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214B
Damage:3803

Use Gauge 50%

236C(FC)→3C→236B→(Short Dash)5C6A6B→6A6C→22C→3C→236A(BCA)→5C6A→JC→JC→632146C
Damage:5110

236C(FC)→3C→236B→(Short Dash)5C6A6B→6A6C→22C→3C→OD→5C6A→(Short Dash)JC→JC→632146C
Damage:5297

Refer to this movie(There may be slight differences)

Starting Throw

Center

Not Use Gauge

Throw→214B→6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:3019

Use Gauge 50%

Throw→214B→6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→JC→JC→632146C
Damage:4184

Throw→214B→6C→JC→(Short Dash)6A6C→J236A(BAB)→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:4533

Corner

Not Use Gauge

Throw→214B→3C→236B→6A6C→22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214B
Damage:3150

Throw→214B→236C→3C→236B→5C6A6C→22C→5C6A→JC→JC→J236A(BAA)
Damage:3412

Use Gauge 25%

Throw→214B→Charge CT→short dash 5C3C→236B→5C6A6C→22C→5C6A→JC→JC→J236A(BAA)
Damage:3669

Use Gauge 50%

Throw→214B→3C→236B→6A6C→22C→(Short Dash)6A2C→236C→JC→JC→632146C
Damage:4255

Throw→214B→3C→236B→6A6C→22C→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:4625

Refer to this movie(There may be slight differences)

Starting Air Throw

Center

Not Use Gauge

Air Throw→(Short Dash)6A6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→(5D)→236C
Damage:2932

Use Gauge 50%

Air Throw→(Short Dash)6A6C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→JC→JC→632146C
Damage:4096

Air Throw→(Short Dash)6A6C→JC→(Short Dash)6A6C→J236A(BAB)→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:4396

Corner

Not Use Gauge

Air Throw→3C→236B→6A6C→22C→(Short Dash)6A2C→214C→(5D)→(Short Dash)2C→236C→214B
Damage:3051

Use Gauge 50%

Air Throw→3C→236B→6A6C→22C→(Short Dash)6A2C→214C→JC→JC→632146C
Damage:4155
Air Throw→3C→236B→6A6C→22C→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:4464

Refer to this movie(There may be slight differences)

Starting Dramatic Sammy(41236D) RC

Center

Use Gauge 50%

41236D RC→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→236C
Damage:3313

41236D RC→214B→Dash 6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→236C
Damage:3353
You can carry a long distance by pushing with a dash while wrapping in foam.

Use Guage 100%

41236D RC→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A2C→214C→JC→JC→632146C
Damage:4387

41236D RC→214B→Dash 6A6C→J2326C→JC→(Short Dash)6A6C→J236A(BAB)→(Short Dash)6A6C→JC→632146C
Damage:4465

41236D RC→(Short Dash)6A6C→J236C→JC→(Short Dash)6A6C→J236A(BAB)→3C→OD→(Short Dash)5C6A→JC→JC→632146C
Damage:4689

Corner

Use Gauge 50%

41236D RC→3C→236B→6A6C→22C→(Short Dash)6A2C→214C→236C
Damage:3364

41236D RC→3C→236B→(Short Dash)5C6A6B→6A2C→214C→236C
Damage:3295

Use Gauge 100%

41236D RC→3C→236B→6A6C→22C→3C→236A(BCA)→5C6A→JC→JC→632146C
Damage:4603

41236D RC→3C→236B→6A6C→22C→3C→OD→(Short Dash)5C6A→JBJC→JBJC→632146C
Damage:4857

Refer to this movie(There may be slight differences)