BlazBlue Central Fiction(BBCF) Platinum Mixup

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BlazBlue Central Fiction(BBCF) 
This page is collection of Platinum’s Combo Using Miracle Jeanne what I often use.
I would be appreciated if you could refer to these combo.

Other pages are here
BlazBlue Central Fiction(BBCF) Platinum

Throw

One of Basic mixup.
Often use throw when Okizeme, ofter dash 5A guarded, and ofter swallow(air throw cancel).
Attention,you can’t throw on the spot when opponent barrier guards 5A even if you dashed.
Let’s throw after walking.

Dash 5A Cancel Throw is also weak against barrier guards because it will not reach when barrier guarded.
If you want to throw, please devise like delayed throwing.

6B

Basic Overhead。
To combo, use 6B so that the meaty(latter part) hit, when like okizeme or attacking a little distance.

If you have 50% gauge,
6B→RC→JB→5C
so can use no distance.

There are few opportunities to use well, but you can get advantageous frame(5A continuous gaurd) if opponent guard 6B meaty.

Swallow→JB

Mixup requiring practice.
It is often used when okizeme and blocked cancelable atack such as 5A.
It also can be used as delayed overhead by doing after jump attack.
Low altitude swallow(2369C)→JB, it can be used overhead.
Be careful not to fail command(236C).
This mixup’s melit is easy to continue attack.

Swallow→Air throw→2A(2B)

Low attack from swallow moon.
Use for opponent that can stand guard after confirm swallow moon.
Occasionally catch a jumped opponent by air throw

Dramatic Sammy

This is command throw.
Use suddenly during pressure, or okizeme.

Can’t be broken the throw, can equip item, can recover item count, these are strong point.
If you do not use the gauge you can only take 1500 damage, this is weak points that do not balance with the damage when opponent jumps. So not use too much.

Crush Trigger

If the opponent normal block crush trigger, they will be guard crush and you can combo.
In corner and close, you can throw even if use no charge CT.
Guard crush by charged CT, you can combo starting 5C so give about 3000 damage.

Frying pan JD

Fripan JD
Low air JD when equiped frying pan can be used as overhead.
In Platinum’s overhead, it is quickly attack.
It is not upward compatible with other overhead because the turn is robbed if it is guarded.

Piko Hammer

Both normal ver and special ver hammer will cause a guard crash when opponent normal block.
Special hammer’s quake is unblokable, you can combo unless it is avoided by jumping or untouchable.
But combo damage is low because quake’s damage scaling is very bad.

Quake of SP Hammer

Quake of SP Hammer is unblockable.
To do (tip hit)5B or 3C→5D ,you can hit the quake.
The opponent can’t jump after 3C normal block.

You also can hit the quake by (tip hit)JC→JD.

cross-up persia

When opponent crouch, persia C can be cross-up attack.
You can combo by using gauge 50%.
persia C→RC→JC→short dash 5C3C

It is difficult to guard if you are not conscious.
However please note that you can not use it for standing.

Reference Movie